qskinny/src/nodes/QskBoxFillNode.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskBoxFillNode.h"
#include "QskGradientMaterial.h"
#include "QskGradient.h"
#include "QskGradientDirection.h"
#include "QskBoxShapeMetrics.h"
#include "QskBoxBorderMetrics.h"
#include "QskBoxRenderer.h"
#include <qsgflatcolormaterial.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgnode_p.h>
#include <private/qvectorpath_p.h>
#include <private/qtriangulator_p.h>
QSK_QT_PRIVATE_END
static inline QskHashValue qskMetricsHash(
const QskBoxShapeMetrics& shape, const QskBoxBorderMetrics& borderMetrics )
{
QskHashValue hash = 13000;
hash = shape.hash( hash );
return borderMetrics.hash( hash );
}
static inline QskGradient qskEffectiveGradient( const QskGradient& gradient )
{
if ( gradient.type() == QskGradient::Stops || gradient.isMonochrome() )
{
// the shader for linear gradients is the fastest
QskGradient g;
g.setLinearDirection( Qt::Vertical );
g.setStops( gradient.stops() );
return g;
}
return gradient;
}
static void qskUpdateGeometry( const QVector< qreal > path, QSGGeometry& geometry )
{
const auto hints = QVectorPath::PolygonHint | QVectorPath::OddEvenFill;
const auto ts = qTriangulate(
path.constData(), path.size() / 2, hints, QTransform(), false );
/*
As we have to iterate over the vertex buffer to copy qreal to float
anyway we reorder and drop the index buffer.
QTriangleSet:
vertices: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
QVector<quint16> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
*/
const auto points = ts.vertices.constData();
const auto indices = reinterpret_cast< const quint16* >( ts.indices.data() );
geometry.allocate( ts.indices.size() );
auto vertexData = geometry.vertexDataAsPoint2D();
for ( int i = 0; i < ts.indices.size(); i++ )
{
const int j = 2 * indices[i];
vertexData[i].set( points[j], points[j + 1] );
}
}
static inline void qskResetGeometry( QskBoxFillNode* node )
{
auto g = node->geometry();
if ( g->vertexCount() > 0 )
{
g->allocate( 0 );
node->markDirty( QSGNode::DirtyGeometry );
}
}
class QskBoxFillNodePrivate final : public QSGGeometryNodePrivate
{
public:
QskBoxFillNodePrivate()
: geometry( QSGGeometry::defaultAttributes_Point2D(), 0 )
{
geometry.setDrawingMode( QSGGeometry::DrawTriangles );
}
QskHashValue metricsHash = 0;
QskHashValue gradientHash = 0;
QRectF rect;
QSGGeometry geometry;
int gradientType = -1;
};
QskBoxFillNode::QskBoxFillNode()
: QSGGeometryNode( *new QskBoxFillNodePrivate )
{
Q_D( QskBoxFillNode );
setGeometry( &d->geometry );
setMaterial( new QSGFlatColorMaterial() );
setFlag( QSGNode::OwnsMaterial, true );
}
void QskBoxFillNode::updateNode(
const QRectF& rect, const QskBoxShapeMetrics& shapeMetrics,
const QskBoxBorderMetrics& borderMetrics, const QskGradient& gradient )
{
Q_D( QskBoxFillNode );
const auto effectiveGradient = qskEffectiveGradient( gradient );
const auto metricsHash = qskMetricsHash( shapeMetrics, borderMetrics );
const auto gradientHash = effectiveGradient.hash( 17321 );
const bool dirtyGeometry = ( metricsHash != d->metricsHash ) || ( rect == d->rect );
const bool dirtyMaterial = gradientHash != d->gradientHash;
if ( !( dirtyGeometry || dirtyMaterial ) )
return;
d->metricsHash = metricsHash;
d->gradientHash = gradientHash;
d->rect = rect;
if ( rect.isEmpty() || !effectiveGradient.isVisible() )
{
qskResetGeometry( this );
return;
}
if ( dirtyGeometry )
{
const auto path = QskBoxRenderer().fillPath(
rect, shapeMetrics, borderMetrics );
if ( path.isEmpty() )
{
qskResetGeometry( this );
return;
}
qskUpdateGeometry( path, d->geometry );
markDirty( QSGNode::DirtyGeometry );
}
if ( dirtyMaterial )
{
if ( effectiveGradient.isMonochrome() )
{
if ( material() == nullptr || d->gradientType >= 0 )
{
setMaterial( new QSGFlatColorMaterial() );
d->gradientType = -1;
}
auto colorMaterial = static_cast< QSGFlatColorMaterial* >( material() );
colorMaterial->setColor( effectiveGradient.startColor().toRgb() );
}
else
{
const auto gradientType = effectiveGradient.type();
if ( ( material() == nullptr ) || ( gradientType != d->gradientType ) )
{
setMaterial( QskGradientMaterial::createMaterial( gradientType ) );
d->gradientType = gradientType;
}
auto gradientMaterial = static_cast< QskGradientMaterial* >( material() );
gradientMaterial->updateGradient( rect, effectiveGradient );
}
markDirty( QSGNode::DirtyMaterial );
}
}