qskinny/src/nodes/QskBoxRenderer.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskBoxRenderer.h"
#include "QskRectRenderer.h"
#include "QskRoundedRectRenderer.h"
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#include "QskBoxShapeMetrics.h"
#include "QskGradient.h"
#include "QskGradientDirection.h"
static inline QskGradient qskNormalizedGradient( const QskGradient gradient )
{
const auto dir = gradient.linearDirection();
if ( !dir.isTilted() )
{
/*
Dealing with inverted gradient vectors makes the code even
more unreadable. So we simply invert stops/vector instead.
*/
if ( ( dir.x1() > dir.x2() ) || ( dir.y1() > dir.y2() ) )
{
QskGradient g = gradient;
g.setLinearDirection( dir.x2(), dir.y2(), dir.x1(), dir.y1() );
if ( !g.isMonochrome() )
g.setStops( qskRevertedGradientStops( gradient.stops() ) );
return g;
}
}
return gradient;
}
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void QskBoxRenderer::renderBorder(
const QRectF& rect, const QskBoxShapeMetrics& shape,
const QskBoxBorderMetrics& border, QSGGeometry& geometry )
{
if ( shape.isRectangle() )
QskRectRenderer::renderBorder( rect, border, geometry );
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else
QskRoundedRectRenderer::renderRectellipseBorder( rect, shape, border, geometry );
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}
void QskBoxRenderer::renderFill(
const QRectF& rect, const QskBoxShapeMetrics& shape,
const QskBoxBorderMetrics& border, QSGGeometry& geometry )
{
if ( shape.isRectangle() )
QskRectRenderer::renderFill( rect, border, geometry );
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else
QskRoundedRectRenderer::renderRectellipseFill( rect, shape, border, geometry );
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}
void QskBoxRenderer::renderBox( const QRectF& rect,
const QskBoxShapeMetrics& shape, const QskBoxBorderMetrics& border,
const QskBoxBorderColors& borderColors, const QskGradient& gradient,
QSGGeometry& geometry )
{
const auto gradientN = qskNormalizedGradient( gradient );
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if ( shape.isRectangle() )
{
QskRectRenderer::renderRect(
rect, border, borderColors, gradientN, geometry );
}
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else
{
QskRoundedRectRenderer::renderRectellipse(
rect, shape, border, borderColors, gradientN, geometry );
}
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}
bool QskBoxRenderer::isGradientSupported(
const QskBoxShapeMetrics& shape, const QskGradient& gradient )
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{
if ( !gradient.isVisible() || gradient.isMonochrome() )
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return true;
if ( gradient.spreadMode() != QskGradient::PadSpread )
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{
// Only true if the situation requires spreading TODO ...
return false;
}
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switch( gradient.type() )
{
case QskGradient::Stops:
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{
// will be rendered as vertical linear gradient
return true;
}
case QskGradient::Linear:
{
const auto dir = gradient.linearDirection();
if ( shape.isRectangle() )
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{
// rectangles are fully supported
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return true;
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}
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if ( dir.isTilted() )
{
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return ( dir.x1() == 0.0 ) && ( dir.x2() == 1.0 )
&& ( dir.y1() == 0.0 ) && ( dir.y2() == 1.0 );
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}
else
{
qreal r1, r2, r3, r4;
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if ( dir.isHorizontal() )
{
r1 = shape.radius( Qt::TopLeftCorner ).width();
r2 = shape.radius( Qt::BottomLeftCorner ).width();
r3 = shape.radius( Qt::TopRightCorner ).width();
r4 = shape.radius( Qt::BottomRightCorner ).width();
}
else
{
r1 = shape.radius( Qt::TopLeftCorner ).height();
r2 = shape.radius( Qt::TopRightCorner ).height();
r3 = shape.radius( Qt::BottomLeftCorner ).height();
r4 = shape.radius( Qt::BottomRightCorner ).height();
}
if ( ( r1 <= 0.0 || r2 <= 0.0 ) && ( r3 <= 0.0 || r4 <= 0.0 ) )
{
// one of the corners is not rounded
return true;
}
// different radii at opposite corners are not implemented TODO ...
return ( r1 == r2 ) && ( r3 == r4 );
}
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return false;
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}
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default:
{
// Radial/Conical gradients have to be done with QskGradientMaterial
return false;
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}
}
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return false;
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}