2022-10-13 17:39:57 +00:00
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attribute vec4 vertexCoord;
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uniform mat4 matrix;
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2023-04-18 14:08:37 +00:00
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uniform highp float aspectRatio;
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2022-10-13 17:39:57 +00:00
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uniform vec2 centerCoord;
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varying vec2 coord;
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void main()
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{
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coord = vertexCoord.xy - centerCoord;
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2023-04-18 14:08:37 +00:00
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coord.y *= aspectRatio;
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2022-10-13 17:39:57 +00:00
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gl_Position = matrix * vertexCoord;
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}
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