qskinny/examples/blurredbox/BlurredBoxMaterialShader.h

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2022-09-01 13:56:20 +00:00
#pragma once
#include <QSGMaterialShader>
class BlurredBoxMaterialShader final : public QSGMaterialShader
{
public:
BlurredBoxMaterialShader();
char const* const* attributeNames() const override;
void initialize() override;
void updateState( const QSGMaterialShader::RenderState& state, QSGMaterial* newMaterial,
QSGMaterial* oldMaterial ) override;
private:
int m_matrixId = -1;
int m_rectOpacityId = -1;
int m_rectCornerRadiiId = -1;
int m_rectAspect = -1;
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int m_blurDirectionsId = -1;
int m_blurQualityId = -1;
int m_blurRadiusId = -1;
int m_textureId = -1;
int m_edgeSoftnessId = -1;
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};