qskinny/examples/blurredbox/BlurredBoxMaterial.h

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2022-09-01 13:56:20 +00:00
#pragma once
#include <QSGMaterial>
class BlurredBoxMaterial final : public QSGMaterial
{
public:
BlurredBoxMaterial();
QSGMaterialShader* createShader() const override;
QSGMaterialType* type() const override;
int compare( const QSGMaterial* other ) const override;
QVector4D m_rectOfScreen{ 0, 0, 0, 0 };
QVector4D m_rectOnScreen{ 0, 0, 0, 0 };
QVector4D m_rectCornerRadii{ 0, 0, 0, 0 };
float m_opacity = 1.0;
float m_blurDirections = 32.0;
float m_blurQuality = 8.0;
float m_blurSize = 8.0;
};