23 lines
548 B
C
23 lines
548 B
C
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#pragma once
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#include <QSGMaterial>
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class BlurredBoxMaterial final : public QSGMaterial
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{
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public:
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BlurredBoxMaterial();
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QSGMaterialShader* createShader() const override;
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QSGMaterialType* type() const override;
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int compare( const QSGMaterial* other ) const override;
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QVector4D m_rectOfScreen{ 0, 0, 0, 0 };
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QVector4D m_rectOnScreen{ 0, 0, 0, 0 };
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QVector4D m_rectCornerRadii{ 0, 0, 0, 0 };
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float m_opacity = 1.0;
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float m_blurDirections = 32.0;
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float m_blurQuality = 8.0;
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float m_blurSize = 8.0;
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};
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