qskinny/src/nodes/shaders/gradientradial.frag

17 lines
290 B
GLSL
Raw Normal View History

uniform sampler2D palette;
uniform lowp float opacity;
uniform highp vec2 radius;
varying highp vec2 coord;
lowp vec4 colorAt( highp float value )
{
return texture2D( palette, vec2( value, 0.0 ) );
}
void main()
{
gl_FragColor = colorAt( length( coord / radius ) ) * opacity;
}