qskinny/src/nodes/shaders/gradientlinear.vert

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attribute vec4 vertexCoord;
uniform mat4 matrix;
uniform vec4 rect;
varying float colorIndex;
void main()
{
highp vec2 l = vertexCoord.xy - rect.xy;
highp vec2 size = rect.zw;
colorIndex = dot( l, size ) / dot( size, size );
gl_Position = matrix * vertexCoord;
}