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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#pragma once
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#include <qsgnode.h>
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class QRect;
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class QSGTexture;
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class BlurringNodePrivate;
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class BlurringNode : public QSGGeometryNode
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{
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using Inherited = QSGGeometryNode;
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public:
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BlurringNode();
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~BlurringNode();
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void setTexture( QSGTexture* );
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QSGTexture* texture();
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void setRect( const QRectF& );
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QRectF rect() const;
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private:
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Q_DECLARE_PRIVATE( BlurringNode )
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};
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