12 lines
232 B
GLSL
12 lines
232 B
GLSL
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uniform highp mat4 qt_Matrix;
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attribute highp vec4 qt_Vertex;
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attribute highp vec2 qt_MultiTexCoord0;
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varying highp vec2 qt_TexCoord0;
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void main()
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{
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qt_TexCoord0 = qt_MultiTexCoord0;
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gl_Position = qt_Matrix * qt_Vertex;
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}
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