16 lines
523 B
GLSL
16 lines
523 B
GLSL
|
varying highp vec2 qt_TexCoord0;
|
||
|
|
||
|
uniform sampler2D source;
|
||
|
uniform lowp float qt_Opacity;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 delta = vec2(0.01, 0.01);
|
||
|
|
||
|
gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta)
|
||
|
+ 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta)
|
||
|
+ 0.2466 * texture2D(source, qt_TexCoord0)
|
||
|
+ 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta)
|
||
|
+ 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity;
|
||
|
}
|