qskinny/playground/parrots/shaders/blur-vulkan.vert

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2023-12-04 11:48:11 +00:00
#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf
{
mat4 qt_Matrix;
float qt_Opacity;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = ubuf.qt_Matrix * qt_Vertex;
}