qskinny/examples/iotdashboard/LightDisplay.cpp

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/******************************************************************************
* Copyright (C) 2021 Edelhirsch Software GmbH
* This file may be used under the terms of the 3-clause BSD License
*****************************************************************************/
#include "LightDisplay.h"
#include "Skin.h"
#include <QskArcMetrics.h>
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#include <QskEvent.h>
#include <QtMath>
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QSK_SUBCONTROL( LightDisplay, Panel )
QSK_SUBCONTROL( LightDisplay, Groove )
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QSK_SUBCONTROL( LightDisplay, ColdAndWarmArc )
QSK_SUBCONTROL( LightDisplay, ValueText )
QSK_SUBCONTROL( LightDisplay, LeftLabel )
QSK_SUBCONTROL( LightDisplay, RightLabel )
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QSK_SUBCONTROL( LightDisplay, Knob )
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QSK_STATE( LightDisplay, Pressed, ( QskAspect::FirstUserState << 1 ) )
LightDisplay::LightDisplay( QQuickItem* parent )
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: QskBoundedValueInput( parent )
{
setAlignmentHint( LeftLabel, Qt::AlignRight );
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setAlignmentHint( ValueText, Qt::AlignCenter | Qt::AlignHCenter );
setBoundaries( 0, 100 );
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// ### move to Skin:
setShadow( { 0, 20 } );
setShadowColor( 0xe5e5e5 );
}
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bool LightDisplay::isPressed() const
{
return hasSkinState( Pressed );
}
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void LightDisplay::setShadow( const QskShadowMetrics& shadow )
{
m_shadow = shadow;
update();
}
const QskShadowMetrics& LightDisplay::shadow() const
{
return m_shadow;
}
void LightDisplay::setGradient( const QskGradient& gradient )
{
m_gradient = gradient;
update();
}
const QskGradient& LightDisplay::gradient() const
{
return m_gradient;
}
void LightDisplay::setShadowColor( const QColor& color )
{
m_shadowColor = color;
update();
}
QColor LightDisplay::shadowColor() const
{
return m_shadowColor;
}
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void LightDisplay::mousePressEvent( QMouseEvent* event )
{
QRectF handleRect = subControlRect( LightDisplay::Knob );
if ( handleRect.contains( event->pos() ) )
{
setSkinStateFlag( Pressed );
}
else
{
QskBoundedValueInput::mousePressEvent( event );
}
}
void LightDisplay::mouseMoveEvent( QMouseEvent* event )
{
if ( !isPressed() )
return;
const auto mousePos = qskMousePosition( event );
const auto rect = subControlRect( ColdAndWarmArc );
bool arcContainsMousePos = arcContainsPoint( rect, mousePos );
if( !arcContainsMousePos )
{
setSkinStateFlag( Pressed, false );
return;
}
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const qreal ratioX = ( mousePos.x() - rect.x() ) / rect.width();
setValueAsRatio( ratioX );
}
void LightDisplay::mouseReleaseEvent( QMouseEvent* /*event*/ )
{
setSkinStateFlag( Pressed, false );
}
bool LightDisplay::arcContainsPoint( const QRectF& rect, const QPointF& point ) const
{
// putting this in an own function just because it might be useful
// at other places in the future
const QskArcMetrics metrics = arcMetricsHint( ColdAndWarmArc );
const int tolerance = 10;
// 1. check angle
QPointF circlePos( point.x() - rect.center().x(),
rect.center().y() - point.y() );
const qreal atan = qAtan2( circlePos.y(), circlePos.x() );
const qreal angle = qRadiansToDegrees( atan );
// the qAbs() actually only works for the 180 degrees case,
// we might want to generalize this later:
const bool angleWithinRange = ( qAbs( angle ) + tolerance ) > metrics.startAngle()
&& qAbs( angle ) < ( metrics.startAngle() + metrics.spanAngle() - tolerance );
// 2. check whether point is on arc
const qreal radiusMax = rect.width() / 2;
const qreal arcWidth = metrics.width();
const qreal radiusMin = radiusMax - arcWidth;
const qreal polarRadius = qSqrt( qPow( circlePos.x(), 2 ) + qPow( circlePos.y(), 2 ) );
const bool pointOnArc = ( polarRadius + tolerance ) > radiusMin
&& ( polarRadius - tolerance ) < radiusMax;
qDebug() << angleWithinRange << angle << pointOnArc;
bool ret = angleWithinRange && pointOnArc;
return ret;
}
#include "moc_LightDisplay.cpp"