gnss-sim/3rdparty/boost/uuid/basic_random_generator.hpp

104 lines
3.0 KiB
C++

#ifndef BOOST_UUID_BASIC_RANDOM_GENERATOR_HPP_INCLUDED
#define BOOST_UUID_BASIC_RANDOM_GENERATOR_HPP_INCLUDED
// Copyright 2010 Andy Tompkins
// Copyright 2017 James E. King III
// Copyright 2024 Peter Dimov
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/detail/random_provider.hpp>
#include <boost/uuid/detail/endian.hpp>
#include <boost/assert.hpp>
#include <type_traits>
#include <random>
#include <cstdint>
namespace boost {
namespace uuids {
template<class UniformRandomNumberGenerator>
class basic_random_generator
{
private:
UniformRandomNumberGenerator* p_;
UniformRandomNumberGenerator g_;
public:
using result_type = uuid;
// default constructor creates the random number generator and
// if the UniformRandomNumberGenerator is a PseudoRandomNumberGenerator
// then it gets seeded by a random_provider.
basic_random_generator(): p_( 0 ), g_()
{
// seed the random number generator if it is capable
seed( g_, 0 );
}
// keep a reference to a random number generator
// don't seed a given random number generator
explicit basic_random_generator( UniformRandomNumberGenerator& gen ): p_( &gen )
{
}
// keep a pointer to a random number generator
// don't seed a given random number generator
explicit basic_random_generator( UniformRandomNumberGenerator* gen ): p_( gen )
{
BOOST_ASSERT( gen != 0 );
}
result_type operator()()
{
UniformRandomNumberGenerator& gen = p_? *p_: g_;
std::uniform_int_distribution<std::uint32_t> dist;
result_type u;
detail::store_native_u32( u.data + 0, dist( gen ) );
detail::store_native_u32( u.data + 4, dist( gen ) );
detail::store_native_u32( u.data + 8, dist( gen ) );
detail::store_native_u32( u.data + 12, dist( gen ) );
// set variant
// must be 0b10xxxxxx
*(u.begin() + 8) &= 0x3F;
*(u.begin() + 8) |= 0x80;
// set version
// must be 0b0100xxxx
*(u.begin() + 6) &= 0x0F; //0b00001111
*(u.begin() + 6) |= 0x40; //0b01000000
return u;
}
private:
// Detect whether UniformRandomNumberGenerator has a seed() method which indicates that
// it is a PseudoRandomNumberGenerator and needs a seed to initialize it. This allows
// basic_random_generator to take any type of UniformRandomNumberGenerator and still
// meet the post-conditions for the default constructor.
template<class MaybePseudoRandomNumberGenerator, class En = decltype( std::declval<MaybePseudoRandomNumberGenerator&>().seed() )>
void seed( MaybePseudoRandomNumberGenerator& rng, int )
{
detail::random_provider seeder;
rng.seed(seeder);
}
template<class MaybePseudoRandomNumberGenerator>
void seed( MaybePseudoRandomNumberGenerator&, long )
{
}
};
}} // namespace boost::uuids
#endif // BOOST_UUID_BASIC_RANDOM_GENERATOR_HPP_INCLUDED