gnss-sim/3rdparty/boost/geometry/algorithms/detail/relate/linear_areal.hpp

1493 lines
59 KiB
C++

// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2023 Adam Wulkiewicz, Lodz, Poland.
// This file was modified by Oracle on 2013-2022.
// Modifications copyright (c) 2013-2022 Oracle and/or its affiliates.
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_RELATE_LINEAR_AREAL_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_RELATE_LINEAR_AREAL_HPP
#include <boost/core/ignore_unused.hpp>
#include <boost/range/size.hpp>
#include <boost/geometry/algorithms/detail/point_on_border.hpp>
#include <boost/geometry/algorithms/detail/relate/boundary_checker.hpp>
#include <boost/geometry/algorithms/detail/relate/follow_helpers.hpp>
#include <boost/geometry/algorithms/detail/relate/point_geometry.hpp>
#include <boost/geometry/algorithms/detail/relate/turns.hpp>
#include <boost/geometry/algorithms/detail/single_geometry.hpp>
#include <boost/geometry/algorithms/detail/sub_range.hpp>
#include <boost/geometry/algorithms/num_interior_rings.hpp>
#include <boost/geometry/core/assert.hpp>
#include <boost/geometry/core/topological_dimension.hpp>
#include <boost/geometry/geometries/helper_geometry.hpp>
#include <boost/geometry/util/constexpr.hpp>
#include <boost/geometry/util/range.hpp>
#include <boost/geometry/util/type_traits.hpp>
#include <boost/geometry/views/detail/closed_clockwise_view.hpp>
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace relate {
// WARNING!
// TODO: In the worst case calling this Pred in a loop for MultiLinestring/MultiPolygon may take O(NM)
// Use the rtree in this case!
// may be used to set IE and BE for a Linear geometry for which no turns were generated
template
<
typename Geometry2,
typename Result,
typename Strategy,
typename BoundaryChecker,
bool TransposeResult
>
class no_turns_la_linestring_pred
{
public:
no_turns_la_linestring_pred(Geometry2 const& geometry2,
Result & res,
Strategy const& strategy,
BoundaryChecker const& boundary_checker)
: m_geometry2(geometry2)
, m_result(res)
, m_strategy(strategy)
, m_boundary_checker(boundary_checker)
, m_interrupt_flags(0)
{
if ( ! may_update<interior, interior, '1', TransposeResult>(m_result) )
{
m_interrupt_flags |= 1;
}
if ( ! may_update<interior, exterior, '1', TransposeResult>(m_result) )
{
m_interrupt_flags |= 2;
}
if ( ! may_update<boundary, interior, '0', TransposeResult>(m_result) )
{
m_interrupt_flags |= 4;
}
if ( ! may_update<boundary, exterior, '0', TransposeResult>(m_result) )
{
m_interrupt_flags |= 8;
}
}
template <typename Linestring>
bool operator()(Linestring const& linestring)
{
std::size_t const count = boost::size(linestring);
// invalid input
if ( count < 2 )
{
// ignore
// TODO: throw an exception?
return true;
}
// if those flags are set nothing will change
if ( m_interrupt_flags == 0xF )
{
return false;
}
int const pig = detail::within::point_in_geometry(range::front(linestring),
m_geometry2,
m_strategy);
//BOOST_GEOMETRY_ASSERT_MSG(pig != 0, "There should be no IPs");
if ( pig > 0 )
{
update<interior, interior, '1', TransposeResult>(m_result);
m_interrupt_flags |= 1;
}
else
{
update<interior, exterior, '1', TransposeResult>(m_result);
m_interrupt_flags |= 2;
}
// check if there is a boundary
if ((m_interrupt_flags & 0xC) != 0xC // if wasn't already set
&& (m_boundary_checker.is_endpoint_boundary(range::front(linestring))
|| m_boundary_checker.is_endpoint_boundary(range::back(linestring))))
{
if ( pig > 0 )
{
update<boundary, interior, '0', TransposeResult>(m_result);
m_interrupt_flags |= 4;
}
else
{
update<boundary, exterior, '0', TransposeResult>(m_result);
m_interrupt_flags |= 8;
}
}
return m_interrupt_flags != 0xF
&& ! m_result.interrupt;
}
private:
Geometry2 const& m_geometry2;
Result & m_result;
Strategy const& m_strategy;
BoundaryChecker const& m_boundary_checker;
unsigned m_interrupt_flags;
};
// may be used to set EI and EB for an Areal geometry for which no turns were generated
template <typename Result, bool TransposeResult>
class no_turns_la_areal_pred
{
public:
no_turns_la_areal_pred(Result & res)
: m_result(res)
, interrupt(! may_update<interior, exterior, '2', TransposeResult>(m_result)
&& ! may_update<boundary, exterior, '1', TransposeResult>(m_result) )
{}
template <typename Areal>
bool operator()(Areal const& areal)
{
if ( interrupt )
{
return false;
}
// TODO:
// handle empty/invalid geometries in a different way than below?
using point_type = typename geometry::point_type<Areal>::type;
typename helper_geometry<point_type>::type pt;
bool const ok = geometry::point_on_border(pt, areal);
// TODO: for now ignore, later throw an exception?
if ( !ok )
{
return true;
}
update<interior, exterior, '2', TransposeResult>(m_result);
update<boundary, exterior, '1', TransposeResult>(m_result);
return false;
}
private:
Result & m_result;
bool const interrupt;
};
template <typename It, typename Strategy>
inline It find_next_non_duplicated(It first, It current, It last, Strategy const& strategy)
{
BOOST_GEOMETRY_ASSERT(current != last);
It it = current;
for (++it ; it != last ; ++it)
{
if (! equals::equals_point_point(*current, *it, strategy))
{
return it;
}
}
// if not found start from the beginning
for (it = first ; it != current ; ++it)
{
if (! equals::equals_point_point(*current, *it, strategy))
{
return it;
}
}
return current;
}
// calculate inside or outside based on side_calc
// this is simplified version of a check from equal<>
template
<
typename Pi, typename Pj, typename Pk,
typename Qi, typename Qj, typename Qk,
typename Strategy
>
inline bool calculate_from_inside_sides(Pi const& pi, Pj const& pj, Pk const& pk,
Qi const& , Qj const& qj, Qk const& qk,
Strategy const& strategy)
{
auto const side_strategy = strategy.side();
int const side_pk_p = side_strategy.apply(pi, pj, pk);
int const side_qk_p = side_strategy.apply(pi, pj, qk);
// If they turn to same side (not opposite sides)
if (! overlay::base_turn_handler::opposite(side_pk_p, side_qk_p))
{
int const side_pk_q2 = side_strategy.apply(qj, qk, pk);
return side_pk_q2 == -1;
}
else
{
return side_pk_p == -1;
}
}
// check if the passed turn's segment of Linear geometry arrived
// from the inside or the outside of the Areal geometry
template
<
std::size_t OpId,
typename Geometry1, typename Geometry2,
typename Turn, typename Strategy
>
inline bool calculate_from_inside(Geometry1 const& geometry1,
Geometry2 const& geometry2,
Turn const& turn,
Strategy const& strategy)
{
static const std::size_t op_id = OpId;
static const std::size_t other_op_id = (OpId + 1) % 2;
if (turn.operations[op_id].position == overlay::position_front)
{
return false;
}
auto const& range1 = sub_range(geometry1, turn.operations[op_id].seg_id);
using range2_view = detail::closed_clockwise_view<typename ring_type<Geometry2>::type const>;
range2_view const range2(sub_range(geometry2, turn.operations[other_op_id].seg_id));
BOOST_GEOMETRY_ASSERT(boost::size(range1));
std::size_t const s2 = boost::size(range2);
BOOST_GEOMETRY_ASSERT(s2 > 2);
std::size_t const seg_count2 = s2 - 1;
std::size_t const p_seg_ij = static_cast<std::size_t>(turn.operations[op_id].seg_id.segment_index);
std::size_t const q_seg_ij = static_cast<std::size_t>(turn.operations[other_op_id].seg_id.segment_index);
BOOST_GEOMETRY_ASSERT(p_seg_ij + 1 < boost::size(range1));
BOOST_GEOMETRY_ASSERT(q_seg_ij + 1 < s2);
auto const& pi = range::at(range1, p_seg_ij);
auto const& qi = range::at(range2, q_seg_ij);
auto const& qj = range::at(range2, q_seg_ij + 1);
bool const is_ip_qj = equals::equals_point_point(turn.point, qj, strategy);
// TODO: test this!
// BOOST_GEOMETRY_ASSERT(!equals::equals_point_point(turn.point, pi));
// BOOST_GEOMETRY_ASSERT(!equals::equals_point_point(turn.point, qi));
if (is_ip_qj)
{
std::size_t const q_seg_jk = (q_seg_ij + 1) % seg_count2;
// TODO: the following function should return immediately, however the worst case complexity is O(N)
// It would be good to replace it with some O(1) mechanism
auto qk_it = find_next_non_duplicated(boost::begin(range2),
range::pos(range2, q_seg_jk),
boost::end(range2),
strategy);
// Calculate sides in a different point order for P and Q
// Will this sequence of points be always correct?
return calculate_from_inside_sides(qi, turn.point, pi, qi, qj, *qk_it, strategy);
}
else
{
// Calculate sides with different points for P and Q
return calculate_from_inside_sides(qi, turn.point, pi, qi, turn.point, qj, strategy);
}
}
// The implementation of an algorithm calculating relate() for L/A
template <typename Geometry1, typename Geometry2, bool TransposeResult = false>
struct linear_areal
{
// check Linear / Areal
BOOST_STATIC_ASSERT(topological_dimension<Geometry1>::value == 1
&& topological_dimension<Geometry2>::value == 2);
static const bool interruption_enabled = true;
template <typename Geom1, typename Geom2, typename Strategy>
struct multi_turn_info
: turns::get_turns<Geom1, Geom2>::template turn_info_type<Strategy>::type
{
multi_turn_info() : priority(0) {}
int priority; // single-geometry sorting priority
};
template <typename Geom1, typename Geom2, typename Strategy>
struct turn_info_type
: std::conditional
<
util::is_multi<Geometry2>::value,
multi_turn_info<Geom1, Geom2, Strategy>,
typename turns::get_turns<Geom1, Geom2>::template turn_info_type<Strategy>::type
>
{};
template <typename Result, typename Strategy>
static inline void apply(Geometry1 const& geometry1, Geometry2 const& geometry2,
Result & result,
Strategy const& strategy)
{
boundary_checker<Geometry1, Strategy> boundary_checker1(geometry1, strategy);
apply(geometry1, geometry2, boundary_checker1, result, strategy);
}
template <typename BoundaryChecker1, typename Result, typename Strategy>
static inline void apply(Geometry1 const& geometry1, Geometry2 const& geometry2,
BoundaryChecker1 const& boundary_checker1,
Result & result,
Strategy const& strategy)
{
// TODO: If Areal geometry may have infinite size, change the following line:
update<exterior, exterior, result_dimension<Geometry2>::value, TransposeResult>(result);// FFFFFFFFd, d in [1,9] or T
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
// get and analyse turns
using turn_type = typename turn_info_type<Geometry1, Geometry2, Strategy>::type;
std::vector<turn_type> turns;
interrupt_policy_linear_areal<Geometry2, Result> interrupt_policy(geometry2, result);
turns::get_turns<Geometry1, Geometry2>::apply(turns, geometry1, geometry2, interrupt_policy, strategy);
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
no_turns_la_linestring_pred
<
Geometry2,
Result,
Strategy,
BoundaryChecker1,
TransposeResult
> pred1(geometry2,
result,
strategy,
boundary_checker1);
for_each_disjoint_geometry_if<0, Geometry1>::apply(turns.begin(), turns.end(), geometry1, pred1);
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
no_turns_la_areal_pred<Result, !TransposeResult> pred2(result);
for_each_disjoint_geometry_if<1, Geometry2>::apply(turns.begin(), turns.end(), geometry2, pred2);
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
if ( turns.empty() )
{
return;
}
// This is set here because in the case if empty Areal geometry were passed
// those shouldn't be set
update<exterior, interior, '2', TransposeResult>(result);// FFFFFF2Fd
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
{
sort_dispatch(turns.begin(), turns.end(), strategy, util::is_multi<Geometry2>());
turns_analyser<turn_type> analyser;
analyse_each_turn(result, analyser,
turns.begin(), turns.end(),
geometry1, geometry2,
boundary_checker1,
strategy);
if ( BOOST_GEOMETRY_CONDITION( result.interrupt ) )
{
return;
}
}
// If 'c' (insersection_boundary) was not found we know that any Ls isn't equal to one of the Rings
if ( !interrupt_policy.is_boundary_found )
{
update<exterior, boundary, '1', TransposeResult>(result);
}
// Don't calculate it if it's required
else if ( may_update<exterior, boundary, '1', TransposeResult>(result) )
{
// TODO: REVISE THIS CODE AND PROBABLY REWRITE SOME PARTS TO BE MORE HUMAN-READABLE
// IN GENERAL IT ANALYSES THE RINGS OF AREAL GEOMETRY AND DETECTS THE ONES THAT
// MAY OVERLAP THE INTERIOR OF LINEAR GEOMETRY (NO IPs OR NON-FAKE 'u' OPERATION)
// NOTE: For one case std::sort may be called again to sort data by operations for data already sorted by ring index
// In the worst case scenario the complexity will be O( NlogN + R*(N/R)log(N/R) )
// So always should remain O(NlogN) -> for R==1 <-> 1(N/1)log(N/1), for R==N <-> N(N/N)log(N/N)
// Some benchmarking should probably be done to check if only one std::sort should be used
// sort by multi_index and rind_index
std::sort(turns.begin(), turns.end(), less_ring());
segment_identifier * prev_seg_id_ptr = NULL;
// for each ring
for (auto it = turns.begin() ; it != turns.end() ; )
{
// it's the next single geometry
if ( prev_seg_id_ptr == NULL
|| prev_seg_id_ptr->multi_index != it->operations[1].seg_id.multi_index )
{
// if the first ring has no IPs
if ( it->operations[1].seg_id.ring_index > -1 )
{
// we can be sure that the exterior overlaps the boundary
update<exterior, boundary, '1', TransposeResult>(result);
break;
}
// if there was some previous ring
if ( prev_seg_id_ptr != NULL )
{
signed_size_type const next_ring_index = prev_seg_id_ptr->ring_index + 1;
BOOST_GEOMETRY_ASSERT(next_ring_index >= 0);
// if one of the last rings of previous single geometry was ommited
if ( static_cast<std::size_t>(next_ring_index)
< geometry::num_interior_rings(
single_geometry(geometry2, *prev_seg_id_ptr)) )
{
// we can be sure that the exterior overlaps the boundary
update<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
}
// if it's the same single geometry
else /*if ( previous_multi_index == it->operations[1].seg_id.multi_index )*/
{
// and we jumped over one of the rings
if ( prev_seg_id_ptr != NULL // just in case
&& prev_seg_id_ptr->ring_index + 1 < it->operations[1].seg_id.ring_index )
{
// we can be sure that the exterior overlaps the boundary
update<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
prev_seg_id_ptr = boost::addressof(it->operations[1].seg_id);
// find the next ring first iterator and check if the analysis should be performed
has_boundary_intersection has_boundary_inters;
auto next = find_next_ring(it, turns.end(), has_boundary_inters);
// if there is no 1d overlap with the boundary
if ( !has_boundary_inters.result )
{
// we can be sure that the exterior overlaps the boundary
update<exterior, boundary, '1', TransposeResult>(result);
break;
}
// else there is 1d overlap with the boundary so we must analyse the boundary
else
{
// u, c
using less_t = turns::less<1, turns::less_op_areal_linear<1>, Strategy>;
std::sort(it, next, less_t());
// analyse
areal_boundary_analyser<turn_type> analyser;
for (auto rit = it ; rit != next ; ++rit)
{
// if the analyser requests, break the search
if ( !analyser.apply(it, rit, next, strategy) )
break;
}
// if the boundary of Areal goes out of the Linear
if ( analyser.is_union_detected )
{
// we can be sure that the boundary of Areal overlaps the exterior of Linear
update<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
it = next;
}
// if there was some previous ring
if ( prev_seg_id_ptr != NULL )
{
signed_size_type const next_ring_index = prev_seg_id_ptr->ring_index + 1;
BOOST_GEOMETRY_ASSERT(next_ring_index >= 0);
// if one of the last rings of previous single geometry was ommited
if ( static_cast<std::size_t>(next_ring_index)
< geometry::num_interior_rings(
single_geometry(geometry2, *prev_seg_id_ptr)) )
{
// we can be sure that the exterior overlaps the boundary
update<exterior, boundary, '1', TransposeResult>(result);
}
}
}
}
template <typename It, typename Pred, typename Comp>
static void for_each_equal_range(It first, It last, Pred pred, Comp comp)
{
if ( first == last )
{
return;
}
It first_equal = first;
It prev = first;
for ( ++first ; ; ++first, ++prev )
{
if ( first == last || !comp(*prev, *first) )
{
pred(first_equal, first);
first_equal = first;
}
if ( first == last )
{
break;
}
}
}
struct same_ip
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return left.operations[0].seg_id == right.operations[0].seg_id
&& left.operations[0].fraction == right.operations[0].fraction;
}
};
struct same_ip_and_multi_index
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return same_ip()(left, right)
&& left.operations[1].seg_id.multi_index == right.operations[1].seg_id.multi_index;
}
};
template <typename OpToPriority>
struct set_turns_group_priority
{
template <typename TurnIt>
void operator()(TurnIt first, TurnIt last) const
{
BOOST_GEOMETRY_ASSERT(first != last);
static OpToPriority op_to_priority;
// find the operation with the least priority
int least_priority = op_to_priority(first->operations[0]);
for ( TurnIt it = first + 1 ; it != last ; ++it )
{
int priority = op_to_priority(it->operations[0]);
if ( priority < least_priority )
least_priority = priority;
}
// set the least priority for all turns of the group
for ( TurnIt it = first ; it != last ; ++it )
{
it->priority = least_priority;
}
}
};
template <typename SingleLess>
struct sort_turns_group
{
struct less
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return left.operations[1].seg_id.multi_index == right.operations[1].seg_id.multi_index ?
SingleLess()(left, right) :
left.priority < right.priority;
}
};
template <typename TurnIt>
void operator()(TurnIt first, TurnIt last) const
{
std::sort(first, last, less());
}
};
template <typename TurnIt, typename Strategy>
static void sort_dispatch(TurnIt first, TurnIt last, Strategy const& ,
std::true_type const& /*is_multi*/)
{
// sort turns by Linear seg_id, then by fraction, then by other multi_index
using less_t = turns::less<0, turns::less_other_multi_index<0>, Strategy>;
std::sort(first, last, less_t());
// For the same IP and multi_index - the same other's single geometry
// set priorities as the least operation found for the whole single geometry
// so e.g. single geometries containing 'u' will always be before those only containing 'i'
typedef turns::op_to_int<0,2,3,1,4,0> op_to_int_xuic;
for_each_equal_range(first, last,
set_turns_group_priority<op_to_int_xuic>(), // least operation in xuic order
same_ip_and_multi_index()); // other's multi_index
// When priorities for single geometries are set now sort turns for the same IP
// if multi_index is the same sort them according to the single-less
// else use priority of the whole single-geometry set earlier
using single_less_t = turns::less<0, turns::less_op_linear_areal_single<0>, Strategy>;
for_each_equal_range(first, last,
sort_turns_group<single_less_t>(),
same_ip());
}
template <typename TurnIt, typename Strategy>
static void sort_dispatch(TurnIt first, TurnIt last, Strategy const& ,
std::false_type const& /*is_multi*/)
{
// sort turns by Linear seg_id, then by fraction, then
// for same ring id: x, u, i, c
// for different ring id: c, i, u, x
using less_t = turns::less<0, turns::less_op_linear_areal_single<0>, Strategy>;
std::sort(first, last, less_t());
}
// interrupt policy which may be passed to get_turns to interrupt the analysis
// based on the info in the passed result/mask
template <typename Areal, typename Result>
class interrupt_policy_linear_areal
{
public:
static bool const enabled = true;
interrupt_policy_linear_areal(Areal const& areal, Result & result)
: m_result(result), m_areal(areal)
, is_boundary_found(false)
{}
// TODO: since we update result for some operations here, we may not do it in the analyser!
template <typename Range>
inline bool apply(Range const& turns)
{
for (auto it = boost::begin(turns) ; it != boost::end(turns) ; ++it)
{
if ( it->operations[0].operation == overlay::operation_intersection )
{
bool const no_interior_rings
= geometry::num_interior_rings(
single_geometry(m_areal, it->operations[1].seg_id)) == 0;
// WARNING! THIS IS TRUE ONLY IF THE POLYGON IS SIMPLE!
// OR WITHOUT INTERIOR RINGS (AND OF COURSE VALID)
if ( no_interior_rings )
update<interior, interior, '1', TransposeResult>(m_result);
}
else if ( it->operations[0].operation == overlay::operation_continue )
{
update<interior, boundary, '1', TransposeResult>(m_result);
is_boundary_found = true;
}
else if ( ( it->operations[0].operation == overlay::operation_union
|| it->operations[0].operation == overlay::operation_blocked )
&& it->operations[0].position == overlay::position_middle )
{
// TODO: here we could also check the boundaries and set BB at this point
update<interior, boundary, '0', TransposeResult>(m_result);
}
}
return m_result.interrupt;
}
private:
Result & m_result;
Areal const& m_areal;
public:
bool is_boundary_found;
};
// This analyser should be used like Input or SinglePass Iterator
// IMPORTANT! It should be called also for the end iterator - last
template <typename TurnInfo>
class turns_analyser
{
typedef typename TurnInfo::point_type turn_point_type;
static const std::size_t op_id = 0;
static const std::size_t other_op_id = 1;
public:
turns_analyser()
: m_previous_turn_ptr(NULL)
, m_previous_operation(overlay::operation_none)
, m_boundary_counter(0)
, m_interior_detected(false)
, m_first_interior_other_id_ptr(NULL)
, m_first_from_unknown(false)
, m_first_from_unknown_boundary_detected(false)
{}
template <typename Result,
typename TurnIt,
typename Geometry,
typename OtherGeometry,
typename BoundaryChecker,
typename Strategy>
void apply(Result & res, TurnIt it,
Geometry const& geometry,
OtherGeometry const& other_geometry,
BoundaryChecker const& boundary_checker,
Strategy const& strategy)
{
overlay::operation_type op = it->operations[op_id].operation;
if ( op != overlay::operation_union
&& op != overlay::operation_intersection
&& op != overlay::operation_blocked
&& op != overlay::operation_continue ) // operation_boundary / operation_boundary_intersection
{
return;
}
segment_identifier const& seg_id = it->operations[op_id].seg_id;
segment_identifier const& other_id = it->operations[other_op_id].seg_id;
const bool first_in_range = m_seg_watcher.update(seg_id);
// TODO: should apply() for the post-last ip be called if first_in_range ?
// this would unify how last points in ranges are handled
// possibly replacing parts of the code below
// e.g. for is_multi and m_interior_detected
// handle possible exit
bool fake_enter_detected = false;
if ( m_exit_watcher.get_exit_operation() == overlay::operation_union )
{
// real exit point - may be multiple
// we know that we entered and now we exit
if ( ! turn_on_the_same_ip<op_id>(m_exit_watcher.get_exit_turn(), *it,
strategy) )
{
m_exit_watcher.reset_detected_exit();
update<interior, exterior, '1', TransposeResult>(res);
// next single geometry
if ( first_in_range && m_previous_turn_ptr )
{
// NOTE: similar code is in the post-last-ip-apply()
segment_identifier const& prev_seg_id = m_previous_turn_ptr->operations[op_id].seg_id;
bool const prev_back_b = boundary_checker.is_endpoint_boundary(
range::back(sub_range(geometry, prev_seg_id)));
// if there is a boundary on the last point
if ( prev_back_b )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
}
}
// fake exit point, reset state
else if ( op == overlay::operation_intersection
|| op == overlay::operation_continue ) // operation_boundary
{
m_exit_watcher.reset_detected_exit();
fake_enter_detected = true;
}
}
else if ( m_exit_watcher.get_exit_operation() == overlay::operation_blocked )
{
// ignore multiple BLOCKs for this same single geometry1
if ( op == overlay::operation_blocked
&& seg_id.multi_index == m_previous_turn_ptr->operations[op_id].seg_id.multi_index )
{
return;
}
if ( ( op == overlay::operation_intersection
|| op == overlay::operation_continue )
&& turn_on_the_same_ip<op_id>(m_exit_watcher.get_exit_turn(), *it,
strategy) )
{
fake_enter_detected = true;
}
m_exit_watcher.reset_detected_exit();
}
if BOOST_GEOMETRY_CONSTEXPR (util::is_multi<OtherGeometry>::value)
{
if (m_first_from_unknown)
{
// For MultiPolygon many x/u operations may be generated as a first IP
// if for all turns x/u was generated and any of the Polygons doesn't contain the LineString
// then we know that the LineString is outside
// Similar with the u/u turns, if it was the first one it doesn't mean that the
// Linestring came from the exterior
if ((m_previous_operation == overlay::operation_blocked
&& (op != overlay::operation_blocked // operation different than block
|| seg_id.multi_index != m_previous_turn_ptr->operations[op_id].seg_id.multi_index)) // or the next single-geometry
|| (m_previous_operation == overlay::operation_union
&& ! turn_on_the_same_ip<op_id>(*m_previous_turn_ptr, *it, strategy)))
{
update<interior, exterior, '1', TransposeResult>(res);
if ( m_first_from_unknown_boundary_detected )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
}
}
// NOTE: THE WHOLE m_interior_detected HANDLING IS HERE BECAUSE WE CAN'T EFFICIENTLY SORT TURNS (CORRECTLY)
// BECAUSE THE SAME IP MAY BE REPRESENTED BY TWO SEGMENTS WITH DIFFERENT DISTANCES
// IT WOULD REQUIRE THE CALCULATION OF MAX DISTANCE
// TODO: WE COULD GET RID OF THE TEST IF THE DISTANCES WERE NORMALIZED
// UPDATE: THEY SHOULD BE NORMALIZED NOW
// TODO: THIS IS POTENTIALLY ERROREOUS!
// THIS ALGORITHM DEPENDS ON SOME SPECIFIC SEQUENCE OF OPERATIONS
// IT WOULD GIVE WRONG RESULTS E.G.
// IN THE CASE OF SELF-TOUCHING POINT WHEN 'i' WOULD BE BEFORE 'u'
// handle the interior overlap
if ( m_interior_detected )
{
BOOST_GEOMETRY_ASSERT_MSG(m_previous_turn_ptr, "non-NULL ptr expected");
// real interior overlap
if ( ! turn_on_the_same_ip<op_id>(*m_previous_turn_ptr, *it,
strategy) )
{
update<interior, interior, '1', TransposeResult>(res);
m_interior_detected = false;
// new range detected - reset previous state and check the boundary
if ( first_in_range )
{
segment_identifier const& prev_seg_id = m_previous_turn_ptr->operations[op_id].seg_id;
bool const prev_back_b = boundary_checker.is_endpoint_boundary(
range::back(sub_range(geometry, prev_seg_id)));
// if there is a boundary on the last point
if ( prev_back_b )
{
update<boundary, interior, '0', TransposeResult>(res);
}
// The exit_watcher is reset below
// m_exit_watcher.reset();
}
}
// fake interior overlap
else if ( op == overlay::operation_continue )
{
m_interior_detected = false;
}
else if ( op == overlay::operation_union )
{
// TODO: this probably is not a good way of handling the interiors/enters
// the solution similar to exit_watcher would be more robust
// all enters should be kept and handled.
// maybe integrate it with the exit_watcher -> enter_exit_watcher
if ( m_first_interior_other_id_ptr
&& m_first_interior_other_id_ptr->multi_index == other_id.multi_index )
{
m_interior_detected = false;
}
}
}
// NOTE: If post-last-ip apply() was called this wouldn't be needed
if ( first_in_range )
{
m_exit_watcher.reset();
m_boundary_counter = 0;
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
// i/u, c/u
if ( op == overlay::operation_intersection
|| op == overlay::operation_continue ) // operation_boundary/operation_boundary_intersection
{
bool const first_point = first_in_range || m_first_from_unknown;
bool no_enters_detected = m_exit_watcher.is_outside();
m_exit_watcher.enter(*it);
if ( op == overlay::operation_intersection )
{
if ( m_boundary_counter > 0 && it->operations[op_id].is_collinear )
--m_boundary_counter;
if ( m_boundary_counter == 0 )
{
// interiors overlaps
//update<interior, interior, '1', TransposeResult>(res);
// TODO: think about the implementation of the more robust version
// this way only the first enter will be handled
if ( !m_interior_detected )
{
// don't update now
// we might enter a boundary of some other ring on the same IP
m_interior_detected = true;
m_first_interior_other_id_ptr = boost::addressof(other_id);
}
}
}
else // operation_boundary
{
// don't add to the count for all met boundaries
// only if this is the "new" boundary
if ( first_point || !it->operations[op_id].is_collinear )
++m_boundary_counter;
update<interior, boundary, '1', TransposeResult>(res);
}
bool const this_b = is_ip_on_boundary(it->point, it->operations[op_id],
boundary_checker);
// going inside on boundary point
if ( this_b )
{
update<boundary, boundary, '0', TransposeResult>(res);
}
// going inside on non-boundary point
else
{
update<interior, boundary, '0', TransposeResult>(res);
// if we didn't enter in the past, we were outside
if ( no_enters_detected
&& ! fake_enter_detected
&& it->operations[op_id].position != overlay::position_front )
{
// TODO: calculate_from_inside() is only needed if the current Linestring is not closed
bool const from_inside =
first_point && calculate_from_inside<op_id>(geometry,
other_geometry,
*it,
strategy);
if ( from_inside )
update<interior, interior, '1', TransposeResult>(res);
else
update<interior, exterior, '1', TransposeResult>(res);
// if it's the first IP then the first point is outside
if ( first_point )
{
bool const front_b = boundary_checker.is_endpoint_boundary(
range::front(sub_range(geometry, seg_id)));
// if there is a boundary on the first point
if ( front_b )
{
if ( from_inside )
update<boundary, interior, '0', TransposeResult>(res);
else
update<boundary, exterior, '0', TransposeResult>(res);
}
}
}
}
if BOOST_GEOMETRY_CONSTEXPR (util::is_multi<OtherGeometry>::value)
{
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
}
// u/u, x/u
else if ( op == overlay::operation_union || op == overlay::operation_blocked )
{
bool const op_blocked = op == overlay::operation_blocked;
bool const no_enters_detected = m_exit_watcher.is_outside()
// TODO: is this condition ok?
// TODO: move it into the exit_watcher?
&& m_exit_watcher.get_exit_operation() == overlay::operation_none;
if ( op == overlay::operation_union )
{
if ( m_boundary_counter > 0 && it->operations[op_id].is_collinear )
--m_boundary_counter;
}
else // overlay::operation_blocked
{
m_boundary_counter = 0;
}
// we're inside, possibly going out right now
if ( ! no_enters_detected )
{
if ( op_blocked
&& it->operations[op_id].position == overlay::position_back ) // ignore spikes!
{
// check if this is indeed the boundary point
// NOTE: is_ip_on_boundary<>() should be called here but the result will be the same
if (boundary_checker.is_endpoint_boundary(it->point))
{
update<boundary, boundary, '0', TransposeResult>(res);
}
}
// union, inside, but no exit -> collinear on self-intersection point
// not needed since we're already inside the boundary
/*else if ( !exit_detected )
{
update<interior, boundary, '0', TransposeResult>(res);
}*/
}
// we're outside or inside and this is the first turn
else
{
bool const this_b = is_ip_on_boundary(it->point, it->operations[op_id],
boundary_checker);
// if current IP is on boundary of the geometry
if ( this_b )
{
update<boundary, boundary, '0', TransposeResult>(res);
}
// if current IP is not on boundary of the geometry
else
{
update<interior, boundary, '0', TransposeResult>(res);
}
// TODO: very similar code is used in the handling of intersection
if ( it->operations[op_id].position != overlay::position_front )
{
// TODO: calculate_from_inside() is only needed if the current Linestring is not closed
// NOTE: this is not enough for MultiPolygon and operation_blocked
// For LS/MultiPolygon multiple x/u turns may be generated
// the first checked Polygon may be the one which LS is outside for.
bool const first_point = first_in_range || m_first_from_unknown;
bool const first_from_inside =
first_point && calculate_from_inside<op_id>(geometry,
other_geometry,
*it,
strategy);
if ( first_from_inside )
{
update<interior, interior, '1', TransposeResult>(res);
// notify the exit_watcher that we started inside
m_exit_watcher.enter(*it);
// and reset unknown flags since we know that we started inside
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
else
{
if BOOST_GEOMETRY_CONSTEXPR (util::is_multi<OtherGeometry>::value)
/*&& ( op == overlay::operation_blocked
|| op == overlay::operation_union )*/ // if we're here it's u or x
{
m_first_from_unknown = true;
}
else
{
update<interior, exterior, '1', TransposeResult>(res);
}
}
// first IP on the last segment point - this means that the first point is outside or inside
if ( first_point && ( !this_b || op_blocked ) )
{
bool const front_b = boundary_checker.is_endpoint_boundary(
range::front(sub_range(geometry, seg_id)));
// if there is a boundary on the first point
if ( front_b )
{
if ( first_from_inside )
{
update<boundary, interior, '0', TransposeResult>(res);
}
else
{
if BOOST_GEOMETRY_CONSTEXPR (util::is_multi<OtherGeometry>::value)
/*&& ( op == overlay::operation_blocked
|| op == overlay::operation_union )*/ // if we're here it's u or x
{
BOOST_GEOMETRY_ASSERT(m_first_from_unknown);
m_first_from_unknown_boundary_detected = true;
}
else
{
update<boundary, exterior, '0', TransposeResult>(res);
}
}
}
}
}
}
// if we're going along a boundary, we exit only if the linestring was collinear
if ( m_boundary_counter == 0
|| it->operations[op_id].is_collinear )
{
// notify the exit watcher about the possible exit
m_exit_watcher.exit(*it);
}
}
// store ref to previously analysed (valid) turn
m_previous_turn_ptr = boost::addressof(*it);
// and previously analysed (valid) operation
m_previous_operation = op;
}
// it == last
template <typename Result,
typename TurnIt,
typename Geometry,
typename OtherGeometry,
typename BoundaryChecker>
void apply(Result & res,
TurnIt first, TurnIt last,
Geometry const& geometry,
OtherGeometry const& /*other_geometry*/,
BoundaryChecker const& boundary_checker)
{
boost::ignore_unused(first, last);
//BOOST_GEOMETRY_ASSERT( first != last );
// For MultiPolygon many x/u operations may be generated as a first IP
// if for all turns x/u was generated and any of the Polygons doesn't contain the LineString
// then we know that the LineString is outside
if BOOST_GEOMETRY_CONSTEXPR (util::is_multi<OtherGeometry>::value)
{
if (m_first_from_unknown)
{
update<interior, exterior, '1', TransposeResult>(res);
if ( m_first_from_unknown_boundary_detected )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
// done below
//m_first_from_unknown = false;
//m_first_from_unknown_boundary_detected = false;
}
}
// here, the possible exit is the real one
// we know that we entered and now we exit
if ( /*m_exit_watcher.get_exit_operation() == overlay::operation_union // THIS CHECK IS REDUNDANT
||*/ m_previous_operation == overlay::operation_union
&& !m_interior_detected )
{
// for sure
update<interior, exterior, '1', TransposeResult>(res);
BOOST_GEOMETRY_ASSERT(first != last);
BOOST_GEOMETRY_ASSERT(m_previous_turn_ptr);
segment_identifier const& prev_seg_id = m_previous_turn_ptr->operations[op_id].seg_id;
bool const prev_back_b = boundary_checker.is_endpoint_boundary(
range::back(sub_range(geometry, prev_seg_id)));
// if there is a boundary on the last point
if ( prev_back_b )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
}
// we might enter some Areal and didn't go out,
else if ( m_previous_operation == overlay::operation_intersection
|| m_interior_detected )
{
// just in case
update<interior, interior, '1', TransposeResult>(res);
m_interior_detected = false;
BOOST_GEOMETRY_ASSERT(first != last);
BOOST_GEOMETRY_ASSERT(m_previous_turn_ptr);
segment_identifier const& prev_seg_id = m_previous_turn_ptr->operations[op_id].seg_id;
bool const prev_back_b = boundary_checker.is_endpoint_boundary(
range::back(sub_range(geometry, prev_seg_id)));
// if there is a boundary on the last point
if ( prev_back_b )
{
update<boundary, interior, '0', TransposeResult>(res);
}
}
// This condition may be false if the Linestring is lying on the Polygon's collinear spike
// if Polygon's spikes are not handled in get_turns() or relate() (they currently aren't)
//BOOST_GEOMETRY_ASSERT_MSG(m_previous_operation != overlay::operation_continue,
// "Unexpected operation! Probably the error in get_turns(L,A) or relate(L,A)");
// Currently one c/c turn is generated for the exit
// when a Linestring is going out on a collinear spike
// When a Linestring is going in on a collinear spike
// the turn is not generated for the entry
// So assume it's the former
if ( m_previous_operation == overlay::operation_continue )
{
update<interior, exterior, '1', TransposeResult>(res);
segment_identifier const& prev_seg_id = m_previous_turn_ptr->operations[op_id].seg_id;
bool const prev_back_b = boundary_checker.is_endpoint_boundary(
range::back(sub_range(geometry, prev_seg_id)));
// if there is a boundary on the last point
if ( prev_back_b )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
}
// Reset exit watcher before the analysis of the next Linestring
m_exit_watcher.reset();
m_boundary_counter = 0;
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
private:
exit_watcher<TurnInfo, op_id> m_exit_watcher;
segment_watcher<same_single> m_seg_watcher;
TurnInfo * m_previous_turn_ptr;
overlay::operation_type m_previous_operation;
unsigned m_boundary_counter;
bool m_interior_detected;
const segment_identifier * m_first_interior_other_id_ptr;
bool m_first_from_unknown;
bool m_first_from_unknown_boundary_detected;
};
// call analyser.apply() for each turn in range
// IMPORTANT! The analyser is also called for the end iterator - last
template <typename Result,
typename TurnIt,
typename Analyser,
typename Geometry,
typename OtherGeometry,
typename BoundaryChecker,
typename Strategy>
static inline void analyse_each_turn(Result & res,
Analyser & analyser,
TurnIt first, TurnIt last,
Geometry const& geometry,
OtherGeometry const& other_geometry,
BoundaryChecker const& boundary_checker,
Strategy const& strategy)
{
if ( first == last )
{
return;
}
for ( TurnIt it = first ; it != last ; ++it )
{
analyser.apply(res, it,
geometry, other_geometry,
boundary_checker,
strategy);
if ( BOOST_GEOMETRY_CONDITION( res.interrupt ) )
{
return;
}
}
analyser.apply(res, first, last,
geometry, other_geometry,
boundary_checker);
}
// less comparator comparing multi_index then ring_index
// may be used to sort turns by ring
struct less_ring
{
template <typename Turn>
inline bool operator()(Turn const& left, Turn const& right) const
{
return left.operations[1].seg_id.multi_index < right.operations[1].seg_id.multi_index
|| ( left.operations[1].seg_id.multi_index == right.operations[1].seg_id.multi_index
&& left.operations[1].seg_id.ring_index < right.operations[1].seg_id.ring_index );
}
};
// policy/functor checking if a turn's operation is operation_continue
struct has_boundary_intersection
{
has_boundary_intersection()
: result(false) {}
template <typename Turn>
inline void operator()(Turn const& turn)
{
if ( turn.operations[1].operation == overlay::operation_continue )
result = true;
}
bool result;
};
// iterate through the range and search for the different multi_index or ring_index
// also call fun for each turn in the current range
template <typename It, typename Fun>
static inline It find_next_ring(It first, It last, Fun & fun)
{
if ( first == last )
return last;
signed_size_type const multi_index = first->operations[1].seg_id.multi_index;
signed_size_type const ring_index = first->operations[1].seg_id.ring_index;
fun(*first);
++first;
for ( ; first != last ; ++first )
{
if ( multi_index != first->operations[1].seg_id.multi_index
|| ring_index != first->operations[1].seg_id.ring_index )
{
return first;
}
fun(*first);
}
return last;
}
// analyser which called for turns sorted by seg/distance/operation
// checks if the boundary of Areal geometry really got out
// into the exterior of Linear geometry
template <typename TurnInfo>
class areal_boundary_analyser
{
public:
areal_boundary_analyser()
: is_union_detected(false)
, m_previous_turn_ptr(NULL)
{}
template <typename TurnIt, typename Strategy>
bool apply(TurnIt /*first*/, TurnIt it, TurnIt last,
Strategy const& strategy)
{
overlay::operation_type op = it->operations[1].operation;
if ( it != last )
{
if ( op != overlay::operation_union
&& op != overlay::operation_continue )
{
return true;
}
if ( is_union_detected )
{
BOOST_GEOMETRY_ASSERT(m_previous_turn_ptr != NULL);
if ( !detail::equals::equals_point_point(it->point, m_previous_turn_ptr->point, strategy) )
{
// break
return false;
}
else if ( op == overlay::operation_continue ) // operation_boundary
{
is_union_detected = false;
}
}
if ( op == overlay::operation_union )
{
is_union_detected = true;
m_previous_turn_ptr = boost::addressof(*it);
}
return true;
}
else
{
return false;
}
}
bool is_union_detected;
private:
const TurnInfo * m_previous_turn_ptr;
};
};
template <typename Geometry1, typename Geometry2>
struct areal_linear
{
typedef linear_areal<Geometry2, Geometry1, true> linear_areal_type;
static const bool interruption_enabled = linear_areal_type::interruption_enabled;
template <typename Result, typename Strategy>
static inline void apply(Geometry1 const& geometry1, Geometry2 const& geometry2,
Result & result,
Strategy const& strategy)
{
linear_areal_type::apply(geometry2, geometry1, result, strategy);
}
template <typename BoundaryChecker2, typename Result, typename Strategy>
static inline void apply(Geometry1 const& geometry1, Geometry2 const& geometry2,
BoundaryChecker2 const& boundary_checker2,
Result & result,
Strategy const& strategy)
{
linear_areal_type::apply(geometry2, geometry1, boundary_checker2, result, strategy);
}
};
}} // namespace detail::relate
#endif // DOXYGEN_NO_DETAIL
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_RELATE_LINEAR_AREAL_HPP