541 lines
16 KiB
C++
541 lines
16 KiB
C++
// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2015 Barend Gehrels, Amsterdam, the Netherlands.
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// Copyright (c) 2017-2023 Adam Wulkiewicz, Lodz, Poland.
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// This file was modified by Oracle on 2017-2020.
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// Modifications copyright (c) 2017-2020 Oracle and/or its affiliates.
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// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_HANDLE_COLOCATIONS_HPP
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#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_HANDLE_COLOCATIONS_HPP
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#include <cstddef>
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#include <algorithm>
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#include <map>
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#include <vector>
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#include <boost/core/ignore_unused.hpp>
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#include <boost/range/begin.hpp>
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#include <boost/range/end.hpp>
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#include <boost/range/value_type.hpp>
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#include <boost/geometry/core/assert.hpp>
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#include <boost/geometry/core/point_order.hpp>
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#include <boost/geometry/algorithms/detail/overlay/cluster_info.hpp>
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#include <boost/geometry/algorithms/detail/overlay/do_reverse.hpp>
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#include <boost/geometry/algorithms/detail/overlay/colocate_clusters.hpp>
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#include <boost/geometry/algorithms/detail/overlay/get_clusters.hpp>
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#include <boost/geometry/algorithms/detail/overlay/get_ring.hpp>
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#include <boost/geometry/algorithms/detail/overlay/is_self_turn.hpp>
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#include <boost/geometry/algorithms/detail/overlay/overlay_type.hpp>
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#include <boost/geometry/algorithms/detail/overlay/sort_by_side.hpp>
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#include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
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#include <boost/geometry/algorithms/detail/overlay/segment_identifier.hpp>
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#include <boost/geometry/util/constexpr.hpp>
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#if defined(BOOST_GEOMETRY_DEBUG_HANDLE_COLOCATIONS)
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# include <iostream>
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# include <boost/geometry/algorithms/detail/overlay/debug_turn_info.hpp>
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# include <boost/geometry/io/wkt/wkt.hpp>
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# define BOOST_GEOMETRY_DEBUG_IDENTIFIER
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#endif
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namespace boost { namespace geometry
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{
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#ifndef DOXYGEN_NO_DETAIL
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namespace detail { namespace overlay
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{
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// Removes clusters which have only one point left, or are empty.
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template <typename Turns, typename Clusters>
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inline void remove_clusters(Turns& turns, Clusters& clusters)
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{
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auto it = clusters.begin();
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while (it != clusters.end())
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{
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// Hold iterator and increase. We can erase cit, this keeps the
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// iterator valid (cf The standard associative-container erase idiom)
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auto current_it = it;
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++it;
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auto const& turn_indices = current_it->second.turn_indices;
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if (turn_indices.size() == 1)
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{
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auto const turn_index = *turn_indices.begin();
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turns[turn_index].cluster_id = -1;
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clusters.erase(current_it);
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}
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}
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}
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template <typename Turns, typename Clusters>
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inline void cleanup_clusters(Turns& turns, Clusters& clusters)
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{
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// Removes discarded turns from clusters
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for (auto& pair : clusters)
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{
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auto& cinfo = pair.second;
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auto& indices = cinfo.turn_indices;
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for (auto sit = indices.begin(); sit != indices.end(); /* no increment */)
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{
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auto current_it = sit;
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++sit;
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auto const turn_index = *current_it;
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if (turns[turn_index].discarded)
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{
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indices.erase(current_it);
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}
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}
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}
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remove_clusters(turns, clusters);
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}
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template <typename Turn, typename IndexSet>
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inline void discard_colocated_turn(Turn& turn, IndexSet& indices, signed_size_type index)
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{
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turn.discarded = true;
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// Set cluster id to -1, but don't clear colocated flags
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turn.cluster_id = -1;
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// To remove it later from clusters
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indices.insert(index);
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}
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template <bool Reverse>
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inline bool is_interior(segment_identifier const& seg_id)
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{
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return Reverse ? seg_id.ring_index == -1 : seg_id.ring_index >= 0;
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}
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template <bool Reverse0, bool Reverse1>
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inline bool is_ie_turn(segment_identifier const& ext_seg_0,
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segment_identifier const& ext_seg_1,
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segment_identifier const& int_seg_0,
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segment_identifier const& other_seg_1)
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{
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if (ext_seg_0.source_index == ext_seg_1.source_index)
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{
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// External turn is a self-turn, dont discard internal turn for this
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return false;
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}
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// Compares two segment identifiers from two turns (external / one internal)
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// From first turn [0], both are from same polygon (multi_index),
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// one is exterior (-1), the other is interior (>= 0),
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// and the second turn [1] handles the same ring
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// For difference, where the rings are processed in reversal, all interior
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// rings become exterior and vice versa. But also the multi property changes:
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// rings originally from the same multi should now be considered as from
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// different multi polygons.
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// But this is not always the case, and at this point hard to figure out
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// (not yet implemented, TODO)
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bool const same_multi0 = ! Reverse0
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&& ext_seg_0.multi_index == int_seg_0.multi_index;
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bool const same_multi1 = ! Reverse1
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&& ext_seg_1.multi_index == other_seg_1.multi_index;
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boost::ignore_unused(same_multi1);
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return same_multi0
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&& same_multi1
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&& ! is_interior<Reverse0>(ext_seg_0)
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&& is_interior<Reverse0>(int_seg_0)
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&& ext_seg_1.ring_index == other_seg_1.ring_index;
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// The other way round is tested in another call
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}
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template
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<
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bool Reverse0, bool Reverse1, // Reverse interpretation interior/exterior
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typename Turns,
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typename Clusters
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>
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inline void discard_interior_exterior_turns(Turns& turns, Clusters& clusters)
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{
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std::set<signed_size_type> indices_to_remove;
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for (auto& pair : clusters)
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{
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cluster_info& cinfo = pair.second;
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indices_to_remove.clear();
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for (auto index : cinfo.turn_indices)
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{
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auto& turn = turns[index];
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segment_identifier const& seg_0 = turn.operations[0].seg_id;
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segment_identifier const& seg_1 = turn.operations[1].seg_id;
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if (! (turn.both(operation_union)
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|| turn.combination(operation_union, operation_blocked)))
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{
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// Not a uu/ux, so cannot be colocated with a iu turn
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continue;
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}
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for (auto interior_index : cinfo.turn_indices)
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{
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if (index == interior_index)
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{
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continue;
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}
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// Turn with, possibly, an interior ring involved
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auto& interior_turn = turns[interior_index];
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segment_identifier const& int_seg_0 = interior_turn.operations[0].seg_id;
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segment_identifier const& int_seg_1 = interior_turn.operations[1].seg_id;
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if (is_ie_turn<Reverse0, Reverse1>(seg_0, seg_1, int_seg_0, int_seg_1))
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{
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discard_colocated_turn(interior_turn, indices_to_remove, interior_index);
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}
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if (is_ie_turn<Reverse1, Reverse0>(seg_1, seg_0, int_seg_1, int_seg_0))
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{
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discard_colocated_turn(interior_turn, indices_to_remove, interior_index);
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}
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}
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}
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// Erase from the indices (which cannot be done above)
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for (auto index : indices_to_remove)
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{
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cinfo.turn_indices.erase(index);
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}
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}
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}
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template
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<
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overlay_type OverlayType,
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typename Turns,
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typename Clusters
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>
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inline void set_colocation(Turns& turns, Clusters const& clusters)
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{
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for (auto const& pair : clusters)
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{
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cluster_info const& cinfo = pair.second;
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bool both_target = false;
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for (auto index : cinfo.turn_indices)
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{
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auto const& turn = turns[index];
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if (turn.both(operation_from_overlay<OverlayType>::value))
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{
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both_target = true;
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break;
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}
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}
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if (both_target)
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{
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for (auto index : cinfo.turn_indices)
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{
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auto& turn = turns[index];
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turn.has_colocated_both = true;
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}
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}
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}
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}
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template
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<
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typename Turns,
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typename Clusters
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>
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inline void check_colocation(bool& has_blocked,
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signed_size_type cluster_id, Turns const& turns, Clusters const& clusters)
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{
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typedef typename boost::range_value<Turns>::type turn_type;
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has_blocked = false;
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auto mit = clusters.find(cluster_id);
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if (mit == clusters.end())
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{
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return;
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}
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cluster_info const& cinfo = mit->second;
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for (auto index : cinfo.turn_indices)
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{
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turn_type const& turn = turns[index];
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if (turn.any_blocked())
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{
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has_blocked = true;
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}
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}
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}
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template
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<
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typename Turns,
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typename Clusters
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>
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inline void assign_cluster_ids(Turns& turns, Clusters const& clusters)
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{
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for (auto& turn : turns)
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{
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turn.cluster_id = -1;
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}
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for (auto const& kv : clusters)
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{
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for (auto const& index : kv.second.turn_indices)
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{
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turns[index].cluster_id = kv.first;
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}
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}
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}
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// Checks colocated turns and flags combinations of uu/other, possibly a
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// combination of a ring touching another geometry's interior ring which is
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// tangential to the exterior ring
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// This function can be extended to replace handle_tangencies: at each
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// colocation incoming and outgoing vectors should be inspected
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template
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<
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bool Reverse1, bool Reverse2,
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overlay_type OverlayType,
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typename Geometry0,
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typename Geometry1,
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typename Turns,
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typename Clusters,
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typename RobustPolicy
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>
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inline bool handle_colocations(Turns& turns, Clusters& clusters,
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RobustPolicy const& robust_policy)
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{
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static const detail::overlay::operation_type target_operation
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= detail::overlay::operation_from_overlay<OverlayType>::value;
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get_clusters(turns, clusters, robust_policy);
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if (clusters.empty())
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{
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return false;
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}
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assign_cluster_ids(turns, clusters);
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// Get colocated information here, and not later, to keep information
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// on turns which are discarded afterwards
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set_colocation<OverlayType>(turns, clusters);
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if BOOST_GEOMETRY_CONSTEXPR (target_operation == operation_intersection)
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{
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discard_interior_exterior_turns
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<
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do_reverse<geometry::point_order<Geometry0>::value>::value != Reverse1,
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do_reverse<geometry::point_order<Geometry1>::value>::value != Reverse2
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>(turns, clusters);
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}
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// There might be clusters having only one turn, if the rest is discarded
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// This is cleaned up later, after gathering the properties.
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#if defined(BOOST_GEOMETRY_DEBUG_HANDLE_COLOCATIONS)
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std::cout << "*** Colocations " << map.size() << std::endl;
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for (auto const& kv : map)
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{
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std::cout << kv.first << std::endl;
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for (auto const& toi : kv.second)
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{
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detail::debug::debug_print_turn(turns[toi.turn_index]);
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std::cout << std::endl;
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}
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}
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#endif
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return true;
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}
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struct is_turn_index
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{
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is_turn_index(signed_size_type index)
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: m_index(index)
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{}
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template <typename Indexed>
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inline bool operator()(Indexed const& indexed) const
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{
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// Indexed is a indexed_turn_operation<Operation>
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return indexed.turn_index == m_index;
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}
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signed_size_type m_index;
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};
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template
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<
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typename Sbs,
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typename Point,
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typename Turns,
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typename Geometry1,
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typename Geometry2
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>
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inline bool fill_sbs(Sbs& sbs, Point& turn_point,
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cluster_info const& cinfo,
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Turns const& turns,
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Geometry1 const& geometry1, Geometry2 const& geometry2)
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{
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if (cinfo.turn_indices.empty())
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{
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return false;
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}
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bool first = true;
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for (auto turn_index : cinfo.turn_indices)
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{
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auto const& turn = turns[turn_index];
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if (first)
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{
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turn_point = turn.point;
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}
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for (int i = 0; i < 2; i++)
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{
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sbs.add(turn, turn.operations[i], turn_index, i, geometry1, geometry2, first);
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first = false;
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}
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}
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return true;
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}
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template
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<
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bool Reverse1, bool Reverse2,
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overlay_type OverlayType,
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typename Turns,
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typename Clusters,
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typename Geometry1,
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typename Geometry2,
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typename Strategy
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>
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inline void gather_cluster_properties(Clusters& clusters, Turns& turns,
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operation_type for_operation,
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Geometry1 const& geometry1, Geometry2 const& geometry2,
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Strategy const& strategy)
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{
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typedef typename boost::range_value<Turns>::type turn_type;
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typedef typename turn_type::point_type point_type;
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typedef typename turn_type::turn_operation_type turn_operation_type;
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// Define sorter, sorting counter-clockwise such that polygons are on the
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// right side
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typedef sort_by_side::side_sorter
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<
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Reverse1, Reverse2, OverlayType, point_type, Strategy, std::less<int>
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> sbs_type;
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for (auto& pair : clusters)
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{
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cluster_info& cinfo = pair.second;
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sbs_type sbs(strategy);
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point_type turn_point; // should be all the same for all turns in cluster
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if (! fill_sbs(sbs, turn_point, cinfo, turns, geometry1, geometry2))
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{
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continue;
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}
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sbs.apply(turn_point);
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sbs.find_open();
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sbs.assign_zones(for_operation);
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cinfo.open_count = sbs.open_count(for_operation);
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// Determine spikes
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cinfo.spike_count = 0;
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for (std::size_t i = 0; i + 1 < sbs.m_ranked_points.size(); i++)
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{
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auto const& current = sbs.m_ranked_points[i];
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auto const& next = sbs.m_ranked_points[i + 1];
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if (current.rank == next.rank
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&& current.direction == detail::overlay::sort_by_side::dir_from
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&& next.direction == detail::overlay::sort_by_side::dir_to)
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{
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// It leaves, from cluster point, and immediately returns.
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cinfo.spike_count += 1;
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}
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}
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bool const set_startable = OverlayType != overlay_dissolve;
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// Unset the startable flag for all 'closed' zones. This does not
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// apply for self-turns, because those counts are not from both
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// polygons
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for (std::size_t i = 0; i < sbs.m_ranked_points.size(); i++)
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{
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typename sbs_type::rp const& ranked = sbs.m_ranked_points[i];
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turn_type& turn = turns[ranked.turn_index];
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turn_operation_type& op = turn.operations[ranked.operation_index];
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if (set_startable
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&& for_operation == operation_union
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&& cinfo.open_count == 0)
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{
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op.enriched.startable = false;
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}
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if (ranked.direction != sort_by_side::dir_to)
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{
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continue;
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}
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op.enriched.count_left = ranked.count_left;
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op.enriched.count_right = ranked.count_right;
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op.enriched.rank = ranked.rank;
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op.enriched.zone = ranked.zone;
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if (! set_startable)
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{
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continue;
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}
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if BOOST_GEOMETRY_CONSTEXPR (OverlayType == overlay_difference)
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{
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if (is_self_turn<OverlayType>(turn))
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{
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// TODO: investigate
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continue;
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}
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}
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if ((for_operation == operation_union
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&& ranked.count_left != 0)
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|| (for_operation == operation_intersection
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&& ranked.count_right != 2))
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{
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op.enriched.startable = false;
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}
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}
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}
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}
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}} // namespace detail::overlay
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#endif //DOXYGEN_NO_DETAIL
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_HANDLE_COLOCATIONS_HPP
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