gnss-sim/3rdparty/boost/charconv/detail/compute_float32.hpp

56 lines
1.6 KiB
C++

// Copyright 2023 Matt Borland
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
#ifndef BOOST_CHARCONV_DETAIL_COMPUTE_FLOAT32_HPP
#define BOOST_CHARCONV_DETAIL_COMPUTE_FLOAT32_HPP
#include <boost/charconv/detail/compute_float64.hpp>
#include <limits>
#include <cstdint>
#include <cmath>
namespace boost { namespace charconv { namespace detail {
inline float compute_float32(std::int64_t power, std::uint64_t i, bool negative, bool& success) noexcept
{
const double d = compute_float64(power, i, negative, success);
float return_val;
if (success)
{
// Some compilers (e.g. Intel) will optimize std::isinf to always false depending on compiler flags
//
// From Intel(R) oneAPI DPC++/C++ Compiler 2023.0.0 (2023.0.0.20221201)
// warning: comparison with infinity always evaluates to false in fast floating point modes [-Wtautological-constant-compare]
// if (std::isinf(return_val))
if (d > static_cast<double>((std::numeric_limits<float>::max)()) ||
d < static_cast<double>((std::numeric_limits<float>::lowest)()))
{
return_val = negative ? -HUGE_VALF : HUGE_VALF;
success = false;
}
else
{
return_val = static_cast<float>(d);
}
}
else
{
if (power > 38)
{
return_val = negative ? -HUGE_VALF : HUGE_VALF;
}
else
{
return_val = negative ? -0.0F : 0.0F;
}
}
return return_val;
}
}}} // Namespaces
#endif // BOOST_CHARCONV_DETAIL_COMPUTE_FLOAT32_HPP