283 lines
9.3 KiB
C++
283 lines
9.3 KiB
C++
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// Boost.Geometry
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// Copyright (c) 2023 Adam Wulkiewicz, Lodz, Poland.
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// Copyright (c) 2017-2023, Oracle and/or its affiliates.
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// Contributed and/or modified by Vissarion Fysikopoulos, on behalf of Oracle
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// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_WITHIN_MULTI_POINT_HPP
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#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_WITHIN_MULTI_POINT_HPP
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#include <algorithm>
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#include <vector>
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#include <boost/range/begin.hpp>
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#include <boost/range/end.hpp>
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#include <boost/range/size.hpp>
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#include <boost/range/value_type.hpp>
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#include <boost/geometry/algorithms/detail/disjoint/box_box.hpp>
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#include <boost/geometry/algorithms/detail/disjoint/point_box.hpp>
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#include <boost/geometry/algorithms/detail/expand_by_epsilon.hpp>
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#include <boost/geometry/algorithms/detail/within/point_in_geometry.hpp>
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#include <boost/geometry/algorithms/envelope.hpp>
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#include <boost/geometry/algorithms/detail/partition.hpp>
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#include <boost/geometry/core/tag.hpp>
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#include <boost/geometry/core/tag_cast.hpp>
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#include <boost/geometry/core/tags.hpp>
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#include <boost/geometry/geometries/box.hpp>
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#include <boost/geometry/index/rtree.hpp>
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#include <boost/geometry/policies/compare.hpp>
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#include <boost/geometry/strategies/covered_by.hpp>
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#include <boost/geometry/strategies/disjoint.hpp>
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#include <boost/geometry/util/constexpr.hpp>
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#include <boost/geometry/util/type_traits.hpp>
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namespace boost { namespace geometry {
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#ifndef DOXYGEN_NO_DETAIL
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namespace detail { namespace within {
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struct multi_point_point
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{
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template <typename MultiPoint, typename Point, typename Strategy>
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static inline bool apply(MultiPoint const& multi_point,
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Point const& point,
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Strategy const& strategy)
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{
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auto const s = strategy.relate(multi_point, point);
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for (auto it = boost::begin(multi_point); it != boost::end(multi_point); ++it)
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{
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if (! s.apply(*it, point))
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{
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return false;
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}
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}
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// all points of MultiPoint inside Point
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return true;
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}
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};
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// NOTE: currently the strategy is ignored, math::equals() is used inside geometry::less<>
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struct multi_point_multi_point
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{
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template <typename MultiPoint1, typename MultiPoint2, typename Strategy>
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static inline bool apply(MultiPoint1 const& multi_point1,
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MultiPoint2 const& multi_point2,
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Strategy const& /*strategy*/)
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{
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typedef typename boost::range_value<MultiPoint2>::type point2_type;
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typedef geometry::less<void, -1, Strategy> less_type;
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less_type const less = less_type();
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std::vector<point2_type> points2(boost::begin(multi_point2), boost::end(multi_point2));
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std::sort(points2.begin(), points2.end(), less);
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bool result = false;
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for (auto it = boost::begin(multi_point1); it != boost::end(multi_point1); ++it)
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{
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if (! std::binary_search(points2.begin(), points2.end(), *it, less))
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{
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return false;
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}
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else
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{
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result = true;
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}
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}
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return result;
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}
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};
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// TODO: the complexity could be lesser
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// the second geometry could be "prepared"/sorted
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// For Linear geometries partition could be used
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// For Areal geometries point_in_geometry() would have to call the winding
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// strategy differently, currently it linearly calls the strategy for each
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// segment. So the segments would have to be sorted in a way consistent with
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// the strategy and then the strategy called only for the segments in range.
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template <bool Within>
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struct multi_point_single_geometry
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{
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template <typename MultiPoint, typename LinearOrAreal, typename Strategy>
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static inline bool apply(MultiPoint const& multi_point,
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LinearOrAreal const& linear_or_areal,
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Strategy const& strategy)
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{
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//typedef typename boost::range_value<MultiPoint>::type point1_type;
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typedef typename point_type<LinearOrAreal>::type point2_type;
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typedef model::box<point2_type> box2_type;
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// Create envelope of geometry
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box2_type box;
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geometry::envelope(linear_or_areal, box, strategy);
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geometry::detail::expand_by_epsilon(box);
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// Test each Point with envelope and then geometry if needed
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// If in the exterior, break
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bool result = false;
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for (auto it = boost::begin(multi_point); it != boost::end(multi_point); ++it )
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{
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typedef decltype(strategy.covered_by(*it, box)) point_in_box_type;
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int in_val = 0;
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// exterior of box and of geometry
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if (! point_in_box_type::apply(*it, box)
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|| (in_val = point_in_geometry(*it, linear_or_areal, strategy)) < 0)
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{
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result = false;
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break;
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}
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// interior : interior/boundary
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if (Within ? in_val > 0 : in_val >= 0)
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{
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result = true;
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}
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}
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return result;
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}
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};
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// TODO: same here, probably the complexity could be lesser
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template <bool Within>
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struct multi_point_multi_geometry
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{
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template <typename MultiPoint, typename LinearOrAreal, typename Strategy>
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static inline bool apply(MultiPoint const& multi_point,
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LinearOrAreal const& linear_or_areal,
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Strategy const& strategy)
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{
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typedef typename point_type<LinearOrAreal>::type point2_type;
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typedef model::box<point2_type> box2_type;
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static const bool is_linear = util::is_linear<LinearOrAreal>::value;
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// TODO: box pairs could be constructed on the fly, inside the rtree
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// Prepare range of envelopes and ids
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std::size_t count2 = boost::size(linear_or_areal);
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typedef std::pair<box2_type, std::size_t> box_pair_type;
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typedef std::vector<box_pair_type> box_pair_vector;
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box_pair_vector boxes(count2);
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for (std::size_t i = 0 ; i < count2 ; ++i)
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{
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geometry::envelope(linear_or_areal, boxes[i].first, strategy);
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geometry::detail::expand_by_epsilon(boxes[i].first);
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boxes[i].second = i;
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}
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// Create R-tree
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typedef index::parameters<index::rstar<4>, Strategy> index_parameters_type;
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index::rtree<box_pair_type, index_parameters_type>
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rtree(boxes.begin(), boxes.end(),
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index_parameters_type(index::rstar<4>(), strategy));
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// For each point find overlapping envelopes and test corresponding single geometries
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// If a point is in the exterior break
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bool result = false;
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for (auto it = boost::begin(multi_point); it != boost::end(multi_point); ++it)
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{
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// TODO: investigate the possibility of using satisfies
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// TODO: investigate the possibility of using iterative queries (optimization below)
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box_pair_vector inters_boxes;
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rtree.query(index::intersects(*it), std::back_inserter(inters_boxes));
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bool found_interior = false;
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bool found_boundary = false;
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int boundaries = 0;
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typedef typename box_pair_vector::const_iterator box_iterator;
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for (box_iterator box_it = inters_boxes.begin() ;
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box_it != inters_boxes.end() ; ++box_it )
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{
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int const in_val = point_in_geometry(*it,
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range::at(linear_or_areal, box_it->second), strategy);
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if (in_val > 0)
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{
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found_interior = true;
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}
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else if (in_val == 0)
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{
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++boundaries;
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}
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// If the result was set previously (interior or
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// interior/boundary found) the only thing that needs to be
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// done for other points is to make sure they're not
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// overlapping the exterior no need to analyse boundaries.
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if (result && in_val >= 0)
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{
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break;
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}
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}
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if (boundaries > 0)
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{
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if BOOST_GEOMETRY_CONSTEXPR (is_linear)
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{
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if (boundaries % 2 == 0)
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{
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found_interior = true;
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}
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else
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{
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found_boundary = true;
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}
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}
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else
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{
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found_boundary = true;
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}
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}
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// exterior
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if (! found_interior && ! found_boundary)
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{
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result = false;
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break;
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}
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// interior : interior/boundary
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if (Within ? found_interior : (found_interior || found_boundary))
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{
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result = true;
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}
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}
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return result;
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}
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};
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}} // namespace detail::within
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#endif // DOXYGEN_NO_DETAIL
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_WITHIN_MULTI_POINT_HPP
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