gnss-sim/3rdparty/boost/geometry/algorithms/detail/is_simple/areal.hpp

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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2014-2021, Oracle and/or its affiliates.
// Contributed and/or modified by Menelaos Karavelas, on behalf of Oracle
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Licensed under the Boost Software License version 1.0.
// http://www.boost.org/users/license.html
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_AREAL_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_AREAL_HPP
#include <boost/range/begin.hpp>
#include <boost/range/empty.hpp>
#include <boost/range/end.hpp>
#include <boost/range/value_type.hpp>
#include <boost/geometry/core/closure.hpp>
#include <boost/geometry/core/exterior_ring.hpp>
#include <boost/geometry/core/interior_rings.hpp>
#include <boost/geometry/core/ring_type.hpp>
#include <boost/geometry/core/tags.hpp>
#include <boost/geometry/algorithms/detail/is_simple/failure_policy.hpp>
#include <boost/geometry/algorithms/detail/is_valid/has_duplicates.hpp>
#include <boost/geometry/algorithms/dispatch/is_simple.hpp>
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace is_simple
{
template <typename Ring, typename Strategy>
inline bool is_simple_ring(Ring const& ring, Strategy const& strategy)
{
simplicity_failure_policy policy;
return ! boost::empty(ring)
&& ! detail::is_valid::has_duplicates<Ring>::apply(ring, policy, strategy);
}
template <typename InteriorRings, typename Strategy>
inline bool are_simple_interior_rings(InteriorRings const& interior_rings,
Strategy const& strategy)
{
return std::all_of(boost::begin(interior_rings),
boost::end(interior_rings),
[&](auto const& r)
{
return is_simple_ring(r, strategy);
}); // non-simple ring not found
// allow empty ring
}
template <typename Polygon, typename Strategy>
inline bool is_simple_polygon(Polygon const& polygon, Strategy const& strategy)
{
return is_simple_ring(geometry::exterior_ring(polygon), strategy)
&& are_simple_interior_rings(geometry::interior_rings(polygon), strategy);
}
}} // namespace detail::is_simple
#endif // DOXYGEN_NO_DETAIL
#ifndef DOXYGEN_NO_DISPATCH
namespace dispatch
{
// A Ring is a Polygon.
// A Polygon is always a simple geometric object provided that it is valid.
//
// Reference (for polygon validity): OGC 06-103r4 (6.1.11.1)
template <typename Ring>
struct is_simple<Ring, ring_tag>
{
template <typename Strategy>
static inline bool apply(Ring const& ring, Strategy const& strategy)
{
return detail::is_simple::is_simple_ring(ring, strategy);
}
};
// A Polygon is always a simple geometric object provided that it is valid.
//
// Reference (for validity of Polygons): OGC 06-103r4 (6.1.11.1)
template <typename Polygon>
struct is_simple<Polygon, polygon_tag>
{
template <typename Strategy>
static inline bool apply(Polygon const& polygon, Strategy const& strategy)
{
return detail::is_simple::is_simple_polygon(polygon, strategy);
}
};
// Not clear what the definition is.
// Right now we consider a MultiPolygon as simple if it is valid.
//
// Reference (for validity of MultiPolygons): OGC 06-103r4 (6.1.14)
template <typename MultiPolygon>
struct is_simple<MultiPolygon, multi_polygon_tag>
{
template <typename Strategy>
static inline bool apply(MultiPolygon const& multipolygon, Strategy const& strategy)
{
return std::none_of(boost::begin(multipolygon), boost::end(multipolygon),
[&](auto const& po) {
return ! detail::is_simple::is_simple_polygon(po, strategy);
}); // non-simple polygon not found
// allow empty multi-polygon
}
};
} // namespace dispatch
#endif // DOXYGEN_NO_DISPATCH
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_AREAL_HPP